How it works
- Every hole is worth one skin.
- The lowest score on the hole wins the skin, but only if nobody ties it.
- A tie carries the skin to the next hole, so a hole can be worth two, three or more.
- Each skin won earns 1 point.
Carryovers and the last hole
Carried skins keep stacking until someone wins a hole outright. If the last hole is tied, the skins still carried at the end go to nobody. A pickup can never win a skin.
A worked example
T1 · Pat6 skins
T1 · Sam6 skins
T3 · Alex3 skins
T3 · Chris3 skins
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 5 | 3 | 4 | 4 | 3 | 4 | 5 | 4 |
| Pat | 3 | 5 | 3 | 4 | 4 | 3 | 4 | 4 | 4 |
| Chris | 4 | 5 | 3 | 4 | 3 | 3 | 4 | 5 | 4 |
| Sam | 4 | 5 | 2 | 4 | 4 | 3 | 4 | 5 | 3 |
| Alex | 4 | 5 | 3 | 3 | 4 | 3 | 4 | 5 | 4 |
| Hole | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|
| Par | 4 | 4 | 3 | 5 | 4 | 4 | 3 | 5 | 4 |
| Pat | 4 | 4 | 2 | 5 | 4 | 4 | 3 | 4 | 4 |
| Chris | 4 | 3 | 3 | 5 | 4 | 4 | 2 | 5 | 4 |
| Sam | 4 | 4 | 3 | 5 | 3 | 4 | 3 | 5 | 3 |
| Alex | 3 | 4 | 3 | 5 | 4 | 3 | 3 | 5 | 4 |
Points: Pat 6, Chris 3, Sam 6, Alex 3.
Strokes in skins
Skins is played net by default: each player gets 100% of their Strokes, on the holes they fall on. A net birdie can win a skin outright.
Play it in Baroo
Add skins to any round. Baroo tracks the carryovers hole by hole as the cards come in, and the points land in the group’s game ledger.